Human Factors games and products designed to engage, challenge and create conversation.

Find out more about the Control Panel game

An interactive team game that can be licensed and used by HF trainers to help explain core Human Factors concepts.

Find out more

Training is changing. Participant engagement has always been important but with more and more training taking place online it is even more critical. When participants are passively listening to training online they are unlikely to be able to concentrate for long or remember training content. This is a real issue leading to time, money and effort being wasted.

At Caspian Psychology we provide and develop Human Factors games and products that actively engage participants. We have solutions for online webinar and face to face training.

No more wasting time on innefective training. .Our games are designed to be memorable experiences which help participants retain information. They are always designed around meeting clear learning objectives.

No more worrying about death by slides. We develop interactive games and products that engage people in the content and create lively group dynamics and discussion

Learning experiences are be-spoke, well thought through and credible.
When we develop games for clients we apply our research expertise to partner with you and immerse ourselves in your world.

To discuss your project requirements email us at


of training participants said they learnt more using our games than traditional training (n=76)

Our ‘webinar-friendly’ team games

*these games can also be used effectively during face-to-face training

  • ScenarioQ
    ScenarioQ is a versatile scenarios quiz game that can be played over webinar and adapted to your content.
  • Control Panel
    Control Panel is an interactive Human Factors game that introduces and demonstrates the impact of contextual factors such as design, workload and distraction on human performance.


of training participants found our games more enjoyable than traditional training (n=128)

Our ‘face to face’ only team games

  • Fill It Up
    Fill It Up is a team game that introduces delegates to bowtie analysis and the importance of maintaining barriers.
  • Rogue Agent
    This game develops knowledge and skills linked with Situational Awareness.
  • Driving Culture
    An interactive team game that build awareness and skills about the crucially important topic of psychological safety.


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