• This picture depicts three particioants playing one of the organisational games. Two have ski gloves on and one is the supervisor instructing them.
  • This picture show a man deep in discussion during the Grand Prix game..
  • This picture shows a man concentrating on building a car out of knex pieces. He is wearing gloves and 3d glasses.
  • This shows a man pointing at something they have seen.
  • This photo is of four men looking at the procedure. The supervisor is explaining the procedure to the workforce.
  • This picture depicts two men pricing out their design.
  • This picture shows a mana looking and pointing at a map. He is playing an 'escape' like game where the group have to solve clues.

Games that work, for work|Fun and immersive|Retain more information than traditional training methods|Digital and non-digital games|Games aimed at teams and individuals|Based on the latest research|Bespoke games to meet your learning objectives

Caspian Psychology develop and deliver interactive games with clear learning objectives.


What do we do?

Caspian Psychology develop high quality interactive games for a unique organisational learning experience. Our games are  designed by Occupational Psychologists and built around clear learning objectives. The games provoke thought, conversation and debate around these objectives.

Although there is debate around the percentages, it is generally accepted that people retain more information when they experience and get actively involved in something rather than just passively hearing or seeing something (see the Cone of Experience by Edgar Dale).  Our games fully engage participants in a fun activity but with rules and events that elicit the key learning objectives. We believe that this method of training will significantly enhance the amount participants retain.

This diagram shows the work of Edgar Dale who's research found that more active forms of communication are more effective.

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How do the games work?

All games are delivered with accompanying training slides which can be tailored to suit organisational goals. The games can be delivered by internal training staff through some initial training (requirements vary per game).  Games and accompanying training can also be delivered directly by Caspian Psychology and our partners.

We offer three types of games/service using a mixture of digital and non-digital methods.

  • Immersive team games – this type of game typically lasts 1-2 hours and is built around specific learning outcomes (see pages 4-8).
  • Short games – these games last up to 20 minutes and are ideal for starting a meeting or during an event.
  • Individual Apps – these apps are aimed at supporting continual learning through games employees can play in their own time. The games can be accessed on an interactive screen or online.

We currently have three games developed and will be adding new games to our repetoire over the next year. Please sign up to our mailing list below to recieve updates on our games. Alternatively, we can develop bespoke games on request. This might also involve helping you use the principles of gamification with the aim of encouraging certain behaviours or tasks.

What games do we have?

Grand Prix:
A highly interactive, exciting and competitive game that involves two or more teams designing, branding and racing a model car. This game covers many key behaviours relating to culture such as the importance of speaking up, visiting and listening to workforce opinions, effective decision making, communication and teamwork. Find out more here.

Rogue Agent:
A highly engaging and fun activity where teams have to solve clues and complete tasks in order to break into the computer of a rogue agent. This highly portable game is a great way to highlight the importance of effective safe communications, team-work, avoiding bias and inattentional blindness. In addition, it can be a great way to encourage healthy team competition! Find out more here.

Fill It Up:
A practical activity where two teams work together to complete a task that involves processing 8 cylinders of gas. During this activity the teams will analyse the process using bow-tie analysis and consider how human factors issues will be managed during the process. The decisions they make will impact what occurs during the task and they will have to resolve the issues that occur. The team to process the 8 cylinders in the quickest time wins! Find out more here.