BESPOKE GAME DESIGN
We have a growing reputation for designing be-spoke games that exceed client goals. Our success has been based on our expertise in a wide range of psychology, human performance and digital applications combined with our thorough approach to game design. Good games should be engaging but at the heart of the game design should be achieving the objectives. See our article in IOSH magazine for a full explanation!
See our approach to be-spoke game design below.
UNDERSTAND YOUR GOALS
The first step is to clearly understand your objectives for the game and the changes that must occur as a result of the game.
UNDERSTAND YOUR BUSINESS
The second step is to understand your business context and the roles of the people that will be impacted. This is usually done through a site visit and interviews.
The third step is to consider the delivery requirements for the game and any restraints that might exist
The fourth step is for us to create some game options for review. Once accepted we will mock up a prototype.
TEST THE GAME
The fifth step is to test the game and then make any adjustments necessary.
TRAIN FACILITATORS OR DELIVER GAME
The last step is to train the facilitators of the game or deliver the training on your behalf. Depending on the complexity of the game this can be done in different ways.
All our games are designed and supported to be delivered by your internal staff. However, that is not always possible and we are always happy to support you with delivering your projects. We have considerable experience in delivering psychology related training in over 25 countries. Our core topics include:
- Situational Awareness
- Cognitive Bias
- Just Culture
- Barrier Management
- Safety-Critical Communication
- Human Performance
- Health & Wellbeing
- Safety Culture
- HF in Design
- HF in Investigation